Cost and time analysis of offensive troops.
1. All figures assume unit has been upgraded to level 20
2. Cost per 1 offensive unit. This is not 1 troop unit, but rather 1 point of its offensive power. This column represents the cost in resources per each unit of offensive power a troop has.
Example:
A trooper costs 300 resources and has 56 units of offensive power at level 20. 300 / 56 = 5.35 resources for ever unit of offensive power.
3. Time to produce 1 offensive unit. This is not the time to create one unit, but rather the time it takes to create 1 unit of offensive power.
Example:
A trooper takes 3min or 180 secs to create. 180 / 56 = 3.21 secs to create 1 unit of offensive power.
4. Units produced in 24 hour period. This is the maximum number of units that can be created in 24 hours without using crystals.
5. Offense produced in 24 hour period. This is the maximum amount of offense that can be produced in 24 for this troop type.
Troop Type | Total Cost (Ti + Ur + Cr) | Cost Per 1 Offensive Unit | Time to Produce 1 Offensive Unit (In Seconds) | Units Produced in 24 Hour Period | Offense Produced In 24 Hour Period |
Trooper | 300 | 5.36 | 3.21 | 480 | 26,880 |
Valkyrie | 500 | 5.95 | 7.07 | 145.45 | 12,217 |
Nemesis | 1300 | 12.38 | 8.87 | 96 | 10,080 |
Lt Tanks | 2166 | 6.45 | 7.14 | 36 | 12,096 |
Siege Tank | 3500 | 9.94 | 7.34 | 23.36 | 11,773 |
Thunderbolt |
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Plasma Gun | 7823 | 7.76 | 8.13 | 10.54 | 10,624 |
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Fighter |
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Battlecruiser |
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Exterminator |
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